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Core Team
YD
Co-Founder / 3D Artist
Yusuf Demirbaş

Leads asset production and pipeline architecture. Specializes in hard-surface modeling and real-time optimization. Previously contributed to enterprise VR projects and international freelance game asset work.

Cinema 4D Substance Painter Unreal Engine Unity
DBB
Co-Founder / Environment Artist
Doruk Berk Bekar

Handles environment visualization, architectures, and real-time lighting. Experienced in both Unity and Unreal pipelines.

Unreal Engine Unity Blender Lighting
YB
Co-Founder / Character Designer
Yunus Bayazit

Focuses on organic and character-adjacent work. Sculpting, surface detail, animation, and hero asset production. Brings a fine arts background into the production pipeline.

ZBrush Substance Painter Cinema4D Unreal Engine
OFÜ
Software Developer / AI & Gaming
Onur Furkan Ünal

Experienced in software development with a strong focus on game development and artificial intelligence integration. Brings advanced technical capabilities and smart solutions to our interactive projects.

Game Development Artificial Intelligence Software Engineering Programming
How We Work
01

Small on purpose.

We stay small so every project gets real attention. No junior work passed off as senior. No hand-off surprises.

02

Pipeline first.

Good output starts with a clean process. We define scope, agree on milestones, and communicate at every step.

03

Engine-ready always.

Everything we deliver is tested in-engine before handoff. Polygon budgets, LODs, texture sets — all accounted for.

Ready to work together?

Tell us about your project — a brief description is enough to get started.

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