Lucky Card Interactive is a small, focused team. We don't scale by adding headcount — we scale by being good at what we do. Every project goes through the same people, the same standards.
Leads asset production and pipeline architecture. Specializes in hard-surface modeling and real-time optimization. Previously contributed to enterprise VR projects and international freelance game asset work.
Handles environment visualization, architectures, and real-time lighting. Experienced in both Unity and Unreal pipelines.
Focuses on organic and character-adjacent work. Sculpting, surface detail, animation, and hero asset production. Brings a fine arts background into the production pipeline.
Experienced in software development with a strong focus on game development and artificial intelligence integration. Brings advanced technical capabilities and smart solutions to our interactive projects.
We stay small so every project gets real attention. No junior work passed off as senior. No hand-off surprises.
Good output starts with a clean process. We define scope, agree on milestones, and communicate at every step.
Everything we deliver is tested in-engine before handoff. Polygon budgets, LODs, texture sets — all accounted for.
Tell us about your project — a brief description is enough to get started.